Archive for the 'Programming Articles' Category



Today’s article is going to focus on a very effective form of video game AI that I’ve been looking into recently.
Rule-Based Systems, or RBS’ are extremely flexible techniques, capable of performing low-level control as well as decision making. Once the rulebase is in place, adding new behaviors is relatively easy as rules are modular.
Intro
Using […]

Primitive Game AI

Well I’ve decided to switch focus… a little. In the migraineheartache. Weekly Schedules - Thursday is going to now become Programming Articles/Tips day. Today I’m going to start with a quick little one on Game AI:
A method for handling computer intelligence that I’m using is a little simpler to implement than neural-nets: not necessarily better […]